Tag Archives: grinding content

Sometimes I Wonder What MMORPG Developers Do With Our Money


Just take Blizzard, for example, an age old studio with bazillions of money at their disposal, and compare them to Trion Worlds, the developer of Rift which started out with nearly no reputation or whatsoever. ¬†Both get quite a good sum of money for their efforts (Blizzard probably gets a deal more, but okay), but one of them does not manage to show off their immense wealth in the further development of their game. If you have no clue what I’m on about, I’m talking about Blizzard. Not Blizzard in general (because they are quite a great developer when it suits them), but Blizard in some cases. For years they have received subscription fees and money for cute little baby murlocs ment for cuddling, they are probably richer then some countries are right now, certainly richer than Trion Worlds.

But still they manage to sell us an expansion for money, containing less content than Trion manages to deliver for free (patches) in one year. Sure, the things they do deliver are usually top quality, but if it’s not (molten front grindfest) it’s just going to be a quarter year of grinding the same old stuff all over again. So why can’t studios like Blizzard behave in the same way as Trion Worlds? I’m pretty sure they have more resources so basically they should be able to do the same thing. And they do know they’re doing something wrong! Hell, they even announced they would be going to make content faster but about half a year later and I don’t see any big new changes? What’s up with that?¬† I think it’s time for players to demand new and fresh content for their subscription fees, reward the studios who manage to churn out top quality content in a fast way, and warn the studios who don’t.

Molten FrontBecause Molten Front isn’t worth $15 a month.

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