Tag Archives: Massively multiplayer online game

Allods Online Russia opens up subscription-based server


The originally Russian MMORPG Allods Online made an intesting move some time ago. The Russian variant of the free-to-play fantasy MMORPG launched a subscription-based server. Anyone playing on this server will not be able to “enjoy” the cash shop and thus players become relient on their skills again and not on the amount of money they have.

The European/American variant of the game isn’t planning to do anything similar at the moment although their playerbase has diminished severely after multiple confrontations with the playerbase concerning the cash shop. The new server has been welcomed with primarily positive feedback. Interesting to see how this will turn out.

 

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Black Desert Online: Next Generation MMORPG?


In development by game developer company Pearl Abyss, Black Desert Online is an upcoming massively multiplayer roleplaying game with a fresh, next generation look. The development is almost finished and currently some extra content is being created. The game will be published by the Korean publisher DAUM and GameOn Japan.

Black Desert Online hosts a seamless world, this means there are no loading screens when you’re walking around the world (but there are when you’re joining dungeons etc.). The game world consists of a number of regions, each with their own climate/weather. This also effects your gameplay: you obviously can’t fish in a dry area like a desert but you can raise camels (mounts) there.

The game has numerous ways for your character to advance:  solo play, party play, field raids and normal raids, raid dungeons, siege warfare, guild vs guild, chasing and numerous other features. Housing is also an option and you can fill your house with all sorts of furniture! The more cozy and full your house is the more NPC’s will visit your house.

It would obviously suck to traverse the lands of Black Desert Online by foot so you’ll have the option to ride a donkey, a camel, or even an elephant if you like. Pearl Abyss is still hesitating wether or not to implement a breeding system to turn normal mounts into special ones.

The combat system is similar to Vindictus/Tera (action!). You can choose to play either in first person or in third person, whatever your preference is. You can also fight while mounted, which is pretty cool! Currently the list of classes is as follows: Fighter, Magician, Archer, Predator, Tamer, Blader, Male Archer, Valkyrie, and Male Wizard.

Sometimes I Wonder What MMORPG Developers Do With Our Money


Just take Blizzard, for example, an age old studio with bazillions of money at their disposal, and compare them to Trion Worlds, the developer of Rift which started out with nearly no reputation or whatsoever.  Both get quite a good sum of money for their efforts (Blizzard probably gets a deal more, but okay), but one of them does not manage to show off their immense wealth in the further development of their game. If you have no clue what I’m on about, I’m talking about Blizzard. Not Blizzard in general (because they are quite a great developer when it suits them), but Blizard in some cases. For years they have received subscription fees and money for cute little baby murlocs ment for cuddling, they are probably richer then some countries are right now, certainly richer than Trion Worlds.

But still they manage to sell us an expansion for money, containing less content than Trion manages to deliver for free (patches) in one year. Sure, the things they do deliver are usually top quality, but if it’s not (molten front grindfest) it’s just going to be a quarter year of grinding the same old stuff all over again. So why can’t studios like Blizzard behave in the same way as Trion Worlds? I’m pretty sure they have more resources so basically they should be able to do the same thing. And they do know they’re doing something wrong! Hell, they even announced they would be going to make content faster but about half a year later and I don’t see any big new changes? What’s up with that?  I think it’s time for players to demand new and fresh content for their subscription fees, reward the studios who manage to churn out top quality content in a fast way, and warn the studios who don’t.

Molten FrontBecause Molten Front isn’t worth $15 a month.

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The Elder Scrolls Online Announcement Negatively Received By Fans


In a time where next generation MMORPG’s are being hyped to the max Zenimax Studios announces The Elder Scrolls Online, the game most of us have dreamed of but noone have dared to hope for yet. The initial reaction by the fans was of course joy as The Elder Scrolls is the most well known series in the RPG genre. But as news and leaks flooded the internet joy soon turned into a massive uproar as it became known TES Online would be more like a Warcraft-style themepark than the open world realistic sandbox game most had hoped for.

As one of the few things we yet know TES Online will run on the HERO Engine (SWTOR) and this only removes the thought of a Skyrim like world. Further yet the game will feature hotbars, no real-time fighting and everything that has been revealed so far points to a wanna-be World of Warcraft MMO.

And in these next generation times where gamers have proved to be longing for innovation, there will be no space for a game like TES: Online which does not innovate but looks to be just another game with nearly no resemblance to the original series. The massive uproar on the mmorpg.com forums and more speaks for itself.

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