Tag Archives: mortal online

Funding Game Development Through Player Donations?


Suppose you’re an independent developer. You barely have enough money to pay your artists and programmers. They do some basic work and love doing so. But since you only have a small team, only a small amount of work can be done and sooner or later your game’s players start to get bored because new content isn’t being implemented fast enough. What do you do?

Mortal Online‘s developers (the recently gone free-to-play MMORPG) decided to launch a player donations program. Every now and then a donation goal will be given (the latest donation goal is improved visuals and more) and players will be given the option to donate funds directly into the development of the game. So this is separate from your regular subscription, which will also pay for numerous other expenses. This enables the team to hire outside programmers/artists and thus increase the speed of content updates. Donators will also benefit from numerous feats not available to non-donators. The top donator of the month will be allowed to interview the CEO of Starvault, Mortal’s developer/publisher.

What’s your opinion on funding game development through player donations?

 

Mortal Online: A Ray of Hope In The Ever Imitating World of MMORPG’s


You may have or may not have heard of this one: Mortal Online. A full loot PVP sandbox put together by the Swedish company Starvault. I’ve never really dived into this type of game before but I did and tried the seven day free trial and was blasted away just because of the sheer awesomeness of this game. I had been playing stuff like World of Warcraft and Rift before (also called themeparks) but this was something new, something fresh, and I loved it!

It’s been there for over a year now but it hasn’t really garnered any interest by the masses, in fact, the population is quite low although the people who do play it are incredibly active and involved in the community (which does include a couple of trolls as this is a sandbox game after all).

As I already pointed out this is not your average game, there are no quests but the sand is there and you can make your own adventure. You can attack other players everywhere, at any given time as long as they are not new to the game and loot everything they have on them and this makes for some pretty intense gameplay outside of town, and even inside of town! While you can call the guards on thieves and murders they’re likely to have stolen or killed before the guards are alarmed and as of such keeping an eye out is a must even in towns.

There is no goal in this game – you set your own goal, wether that’s helping and protecting the new ones, capturing all zones and populating them with towers and castles together with your guildmates or just becoming a strong fighter and pitting your fighting skills against other players.

Mortal Online isĀ  a game in which player skill still counts (active aiming for the win), and in which you’ll have to craft your own adventures with the constant fear of being stabbed in the back and your loot being stolen. And this is what makes Mortal Online an awesome game especially for PvP players, but also for PvE players when the new expansion Awakening hits which will include numerous PvE options.