Tag Archives: Online

Funding Game Development Through Player Donations?


Suppose you’re an independent developer. You barely have enough money to pay your artists and programmers. They do some basic work and love doing so. But since you only have a small team, only a small amount of work can be done and sooner or later your game’s players start to get bored because new content isn’t being implemented fast enough. What do you do?

Mortal Online‘s developers (the recently gone free-to-play MMORPG) decided to launch a player donations program. Every now and then a donation goal will be given (the latest donation goal is improved visuals and more) and players will be given the option to donate funds directly into the development of the game. So this is separate from your regular subscription, which will also pay for numerous other expenses. This enables the team to hire outside programmers/artists and thus increase the speed of content updates. Donators will also benefit from numerous feats not available to non-donators. The top donator of the month will be allowed to interview the CEO of Starvault, Mortal’s developer/publisher.

What’s your opinion on funding game development through player donations?

 

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Putting My Brain To Work: Crusader Kings II Review


In the middle ages (500-1500) it was common for a king to divide his land and lend pieces of land to his dear vassals. These vassals would in turn offer the king economical and political support and what else. Those vassals were dear to the king for his land was usually too big to rule all by himself and therefore he needed to keep them close to him and treat them well. This is what Crusader Kings II is. You play a feudal lord and must control your land and gather as much wealth and land as you can before the game ends in a specific year. You have multiple “diplomatic” options in hand to reach those goals including ordering assassinations, arranging bethrothals, educating your children, handing out or removing titles and using your vast (or not) army. There is no -goal- and when the game ends it’s up to you to decide wether you like your result or not.

Crusader Kings II is a game published and developed by Paradox Interactive and anyone familiar with the developer/publisher will know what to expect: a very, very deep medieval game. Included with the game is a multiplayer component and extra content for purchase. And deep it was, for when I launched the game and tried my hand at it for a while I just did not know what to do because the amount of buttons at hand was just too big and even the hints did not manage to explain much. So I went back to the main menu and tried my hand at the tutorials section and oh boy, three tabs full of tutorials labeled basic, intermediate and advanced and while I tried the basic tutorial this made me only slighty more wise about what I had to do and really, I’m not dumb or impatient at all!

So I just fiddled around assassinating someone I did not like, I arranged a marriage between my character’s son and some girl and enjoyed the superb music while not knowing exactly what I was doing but enjoying the process of gradually learning the game.

Final verdict: I had hoped to write a better review than this, but playing this game is worse than playing a Games Workshop wargame without having read the rules and as we all know you can’t grasp the rules without hours and hours of reading and thinking I know this game is like heaven for any fan of a real deep experience and this game does give you a real experience. You get to be a medieval lord with all pros and cons of that combined and while I like history and like medieval games, this is just too much. Something I did not like though was the inavailability of real time battles so you are constantly looking at a map. But for the real Paradox Interactive fan and intense Risk players who can stand this behemoth simulation game, heaven has arrived, but it’s not as relaxed as you thought it would be.

Crusader Kings II

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