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Review: Pawn Stars And Big Ugly Bosses – Dragon’s Dogma In A Nutshell


I read some good stuff about CapCom’s new game Dragon’s Dogma, and thought why not just e-mail the good fellows over at CapCom and ask them for a review copy? You’ll never get one if you never ask! Besides, this blog has grown immensely over the past few weeks follower and reputation wise and it isn’t the little kid on the block anymore (although it’s still miles away from the real bad boys). CapCom heard my prayer and whoopdiewhoop, a few days later a press copy of Dragon’s Dogma arrived at my place. My hands were all too eager to touch my first ever review copy so I grabbed it and started playing right away.

So Dragon’s Dogma is CapCom’s brand new game, and I’ve got to cheer at them for having the guts to come up with something new and creative in the already hugely competitive world of role-playing games and also for – excuse the premature conclusion – making it work. Because Dragon’s Dogma is one hell of a game!

We all know CapCom for being the Japanese mastermind behind Street Fighter, Resident Evil, Devil May Cry and many other great series. While Dragon’s Dogma is a venture into the unknown for CapCom there was a slight possibility of this turning into a Japanese RPG but that isn’t the case here. The game is perfectly enjoyable for Western players which proves that there are Japanese developers that can make good games for the Western market. When launching Dragon’s Dogma it’s right away clear that it concerns a CapCom game, hence the beautiful music.  Every time I launch DD and this comes up, grrrrrrreat!

But music is not the only thing in which DD excels, after the tutorial in which you get to kill a half lion half deer (?) creature using tactics (yes, tactics!) you’ll get to create your very own character and this too is done great. Your character will never entirely reflect yourself but it can come quite close to the real you. You can also edit your main pawn, pawns are summoned at “Riftstones” and they will always be at your side and help you throughout the game, it’s a quite interesting concept, really. They’re like party members in an MMORPG game, but these speak far more than your average MMO gamer and it seems they are so eager to defend you that they will almost continuously scream things to you about the environment. They make you feel less lonely though :)

They do have a use, if not too make them fight hordes of goblins in the night while you run off to the castle (cough, COUGH). I kind off stayed outside of the main city for too long together with my pawns while hunting bandits for some magical tome and just doing random shizzle out in the world when I noticed it was growing dark. While I did have a lantern with me and a bit of oil it was too dark to see the road so I went off in a straight line to the city. First my pawns warn me of a stench but alas I ignored them, and next thing I know big fat zombies are digging through the earth and attack me. God, I’ve never fought a more intense battle in a game, ever! I did kill them after a few tries (DD is harder than Skyrim, but easier than Dark Souls) and went off towards the city again but when I found the road again I noticed these tiny figures walking around with torches. Turned out they were goblins and while my pawns ran off to fight them I fled through them straight towards the lights of the city. I managed! But I had been chased by I don’t want to know how many goblins and worse.

So yup, I quite enjoyed the open world aspect of Dragon’s Dogma. There’s a ton of things to do and some side quests really offer a nice variation from the main story which is great and original too (I won’t spoil a thing!). There certainly isn’t a shortage of things to do in Dragon’s Dogma, whether it concerns killing huge bosses while utilising tactics, running on castle walls, driving people away or what else, DD’s got it!

And while there are some darker sides to DD they are pretty straightforward: the graphics aren’t that great and the pawns WILL break your ears, but if you’re in for a great and long RPG experience that can compete with Skyrim (yes, it can!) and requires some skill, Dragon’s Dogma is waiting for you! Nothing beats walking around a lively world filled with creatures, quests and the sound of great music.

 

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The Elder Scrolls Online Announcement Negatively Received By Fans


In a time where next generation MMORPG’s are being hyped to the max Zenimax Studios announces The Elder Scrolls Online, the game most of us have dreamed of but noone have dared to hope for yet. The initial reaction by the fans was of course joy as The Elder Scrolls is the most well known series in the RPG genre. But as news and leaks flooded the internet joy soon turned into a massive uproar as it became known TES Online would be more like a Warcraft-style themepark than the open world realistic sandbox game most had hoped for.

As one of the few things we yet know TES Online will run on the HERO Engine (SWTOR) and this only removes the thought of a Skyrim like world. Further yet the game will feature hotbars, no real-time fighting and everything that has been revealed so far points to a wanna-be World of Warcraft MMO.

And in these next generation times where gamers have proved to be longing for innovation, there will be no space for a game like TES: Online which does not innovate but looks to be just another game with nearly no resemblance to the original series. The massive uproar on the mmorpg.com forums and more speaks for itself.

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Skyrim Song Covered By Peter Hollens & Lindsey Stirling


We couldn’t resist placing this here – it’s awesome!