Tag Archives: Video Games

Allods Online Russia opens up subscription-based server


The originally Russian MMORPG Allods Online made an intesting move some time ago. The Russian variant of the free-to-play fantasy MMORPG launched a subscription-based server. Anyone playing on this server will not be able to “enjoy” the cash shop and thus players become relient on their skills again and not on the amount of money they have.

The European/American variant of the game isn’t planning to do anything similar at the moment although their playerbase has diminished severely after multiple confrontations with the playerbase concerning the cash shop. The new server has been welcomed with primarily positive feedback. Interesting to see how this will turn out.

 

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Sometimes I Wonder What MMORPG Developers Do With Our Money


Just take Blizzard, for example, an age old studio with bazillions of money at their disposal, and compare them to Trion Worlds, the developer of Rift which started out with nearly no reputation or whatsoever.  Both get quite a good sum of money for their efforts (Blizzard probably gets a deal more, but okay), but one of them does not manage to show off their immense wealth in the further development of their game. If you have no clue what I’m on about, I’m talking about Blizzard. Not Blizzard in general (because they are quite a great developer when it suits them), but Blizard in some cases. For years they have received subscription fees and money for cute little baby murlocs ment for cuddling, they are probably richer then some countries are right now, certainly richer than Trion Worlds.

But still they manage to sell us an expansion for money, containing less content than Trion manages to deliver for free (patches) in one year. Sure, the things they do deliver are usually top quality, but if it’s not (molten front grindfest) it’s just going to be a quarter year of grinding the same old stuff all over again. So why can’t studios like Blizzard behave in the same way as Trion Worlds? I’m pretty sure they have more resources so basically they should be able to do the same thing. And they do know they’re doing something wrong! Hell, they even announced they would be going to make content faster but about half a year later and I don’t see any big new changes? What’s up with that?  I think it’s time for players to demand new and fresh content for their subscription fees, reward the studios who manage to churn out top quality content in a fast way, and warn the studios who don’t.

Molten FrontBecause Molten Front isn’t worth $15 a month.

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Putting My Brain To Work: Crusader Kings II Review


In the middle ages (500-1500) it was common for a king to divide his land and lend pieces of land to his dear vassals. These vassals would in turn offer the king economical and political support and what else. Those vassals were dear to the king for his land was usually too big to rule all by himself and therefore he needed to keep them close to him and treat them well. This is what Crusader Kings II is. You play a feudal lord and must control your land and gather as much wealth and land as you can before the game ends in a specific year. You have multiple “diplomatic” options in hand to reach those goals including ordering assassinations, arranging bethrothals, educating your children, handing out or removing titles and using your vast (or not) army. There is no -goal- and when the game ends it’s up to you to decide wether you like your result or not.

Crusader Kings II is a game published and developed by Paradox Interactive and anyone familiar with the developer/publisher will know what to expect: a very, very deep medieval game. Included with the game is a multiplayer component and extra content for purchase. And deep it was, for when I launched the game and tried my hand at it for a while I just did not know what to do because the amount of buttons at hand was just too big and even the hints did not manage to explain much. So I went back to the main menu and tried my hand at the tutorials section and oh boy, three tabs full of tutorials labeled basic, intermediate and advanced and while I tried the basic tutorial this made me only slighty more wise about what I had to do and really, I’m not dumb or impatient at all!

So I just fiddled around assassinating someone I did not like, I arranged a marriage between my character’s son and some girl and enjoyed the superb music while not knowing exactly what I was doing but enjoying the process of gradually learning the game.

Final verdict: I had hoped to write a better review than this, but playing this game is worse than playing a Games Workshop wargame without having read the rules and as we all know you can’t grasp the rules without hours and hours of reading and thinking I know this game is like heaven for any fan of a real deep experience and this game does give you a real experience. You get to be a medieval lord with all pros and cons of that combined and while I like history and like medieval games, this is just too much. Something I did not like though was the inavailability of real time battles so you are constantly looking at a map. But for the real Paradox Interactive fan and intense Risk players who can stand this behemoth simulation game, heaven has arrived, but it’s not as relaxed as you thought it would be.

Crusader Kings II

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Mortal Online: A Ray of Hope In The Ever Imitating World of MMORPG’s


You may have or may not have heard of this one: Mortal Online. A full loot PVP sandbox put together by the Swedish company Starvault. I’ve never really dived into this type of game before but I did and tried the seven day free trial and was blasted away just because of the sheer awesomeness of this game. I had been playing stuff like World of Warcraft and Rift before (also called themeparks) but this was something new, something fresh, and I loved it!

It’s been there for over a year now but it hasn’t really garnered any interest by the masses, in fact, the population is quite low although the people who do play it are incredibly active and involved in the community (which does include a couple of trolls as this is a sandbox game after all).

As I already pointed out this is not your average game, there are no quests but the sand is there and you can make your own adventure. You can attack other players everywhere, at any given time as long as they are not new to the game and loot everything they have on them and this makes for some pretty intense gameplay outside of town, and even inside of town! While you can call the guards on thieves and murders they’re likely to have stolen or killed before the guards are alarmed and as of such keeping an eye out is a must even in towns.

There is no goal in this game – you set your own goal, wether that’s helping and protecting the new ones, capturing all zones and populating them with towers and castles together with your guildmates or just becoming a strong fighter and pitting your fighting skills against other players.

Mortal Online is  a game in which player skill still counts (active aiming for the win), and in which you’ll have to craft your own adventures with the constant fear of being stabbed in the back and your loot being stolen. And this is what makes Mortal Online an awesome game especially for PvP players, but also for PvE players when the new expansion Awakening hits which will include numerous PvE options.