Tag Archives: World of Warcraft

Allods Online Russia opens up subscription-based server


The originally Russian MMORPG Allods Online made an intesting move some time ago. The Russian variant of the free-to-play fantasy MMORPG launched a subscription-based server. Anyone playing on this server will not be able to “enjoy” the cash shop and thus players become relient on their skills again and not on the amount of money they have.

The European/American variant of the game isn’t planning to do anything similar at the moment although their playerbase has diminished severely after multiple confrontations with the playerbase concerning the cash shop. The new server has been welcomed with primarily positive feedback. Interesting to see how this will turn out.

 

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Mists of Pandaria sold better than expected


Disproving any previous rumours, Mists of Pandaria’s sales proved better than expected. Over 2,7 million copies of the online roleplaying game were sold, and the total amount of subscribers once again counts more than ten million players. It would be wise not too draw conclusions too soon, however, since games like these are known to lose a lot of subscribers after the initial “honeymoon period” wears off.

 

Sometimes I Wonder What MMORPG Developers Do With Our Money


Just take Blizzard, for example, an age old studio with bazillions of money at their disposal, and compare them to Trion Worlds, the developer of Rift which started out with nearly no reputation or whatsoever.  Both get quite a good sum of money for their efforts (Blizzard probably gets a deal more, but okay), but one of them does not manage to show off their immense wealth in the further development of their game. If you have no clue what I’m on about, I’m talking about Blizzard. Not Blizzard in general (because they are quite a great developer when it suits them), but Blizard in some cases. For years they have received subscription fees and money for cute little baby murlocs ment for cuddling, they are probably richer then some countries are right now, certainly richer than Trion Worlds.

But still they manage to sell us an expansion for money, containing less content than Trion manages to deliver for free (patches) in one year. Sure, the things they do deliver are usually top quality, but if it’s not (molten front grindfest) it’s just going to be a quarter year of grinding the same old stuff all over again. So why can’t studios like Blizzard behave in the same way as Trion Worlds? I’m pretty sure they have more resources so basically they should be able to do the same thing. And they do know they’re doing something wrong! Hell, they even announced they would be going to make content faster but about half a year later and I don’t see any big new changes? What’s up with that?  I think it’s time for players to demand new and fresh content for their subscription fees, reward the studios who manage to churn out top quality content in a fast way, and warn the studios who don’t.

Molten FrontBecause Molten Front isn’t worth $15 a month.

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World of Warcraft Cross Realm Zones Explained And Subscriber Numbers Remain Steady


Great news on the World of Warcraft website! Cross realm zones are coming to the beta! Probably in response to the immense amount of requests for free realm transfers Blizzard has implemented this cool feature into the game. It might – or rather, it will – seem pretty vague but it’s not that hard to understand. Whenever a zone is low-populated (just about every zone nowadays) the game fluidly adds players from other realms to that zone (it’s done fluidly without any loading screens or hold up or whatsoever) so you don’t feel like playing a singleplayer game. You can chat with them, party up with them and do quests, you can even visit another zone with him or her as long as you are both in the same instance! While this is great news because the world fill finally be filled with players again, there’s also a few negative sides to note, but who knows, perhaps Blizzard will think of something smart to fix those things:

  • PvE/PvP realm players who invade RP realms and ruin the party there.
  • Being from the same realm means even less now.
  • Nodes being stolen.
  • Some more difficulties.

In other news, World of Warcraft has retained it’s subscriber numbers of 10.2 million.

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The Elder Scrolls Online Announcement Negatively Received By Fans


In a time where next generation MMORPG’s are being hyped to the max Zenimax Studios announces The Elder Scrolls Online, the game most of us have dreamed of but noone have dared to hope for yet. The initial reaction by the fans was of course joy as The Elder Scrolls is the most well known series in the RPG genre. But as news and leaks flooded the internet joy soon turned into a massive uproar as it became known TES Online would be more like a Warcraft-style themepark than the open world realistic sandbox game most had hoped for.

As one of the few things we yet know TES Online will run on the HERO Engine (SWTOR) and this only removes the thought of a Skyrim like world. Further yet the game will feature hotbars, no real-time fighting and everything that has been revealed so far points to a wanna-be World of Warcraft MMO.

And in these next generation times where gamers have proved to be longing for innovation, there will be no space for a game like TES: Online which does not innovate but looks to be just another game with nearly no resemblance to the original series. The massive uproar on the mmorpg.com forums and more speaks for itself.

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Mortal Online: A Ray of Hope In The Ever Imitating World of MMORPG’s


You may have or may not have heard of this one: Mortal Online. A full loot PVP sandbox put together by the Swedish company Starvault. I’ve never really dived into this type of game before but I did and tried the seven day free trial and was blasted away just because of the sheer awesomeness of this game. I had been playing stuff like World of Warcraft and Rift before (also called themeparks) but this was something new, something fresh, and I loved it!

It’s been there for over a year now but it hasn’t really garnered any interest by the masses, in fact, the population is quite low although the people who do play it are incredibly active and involved in the community (which does include a couple of trolls as this is a sandbox game after all).

As I already pointed out this is not your average game, there are no quests but the sand is there and you can make your own adventure. You can attack other players everywhere, at any given time as long as they are not new to the game and loot everything they have on them and this makes for some pretty intense gameplay outside of town, and even inside of town! While you can call the guards on thieves and murders they’re likely to have stolen or killed before the guards are alarmed and as of such keeping an eye out is a must even in towns.

There is no goal in this game – you set your own goal, wether that’s helping and protecting the new ones, capturing all zones and populating them with towers and castles together with your guildmates or just becoming a strong fighter and pitting your fighting skills against other players.

Mortal Online is  a game in which player skill still counts (active aiming for the win), and in which you’ll have to craft your own adventures with the constant fear of being stabbed in the back and your loot being stolen. And this is what makes Mortal Online an awesome game especially for PvP players, but also for PvE players when the new expansion Awakening hits which will include numerous PvE options.